#import "head.h"
#import "sprite_game_enemy.h"

@interface SpriteGameEnemy5 : SpriteGameEnemy
{
	/*box2d
	*/
	b2Fixture *fixtureBody_;
	b2Fixture *fixtureArmor_;
}

- (id)initSpriteGameEnemy5;
- (void)createBody;
- (void)destroyBody;

- (void)PlayEffectCover;

- (void)ActionBoss3Slave;
- (void)ActionBoss3SlaveDisappear;

- (void)CallBackBoss3SlaveActionMoveOver:(id)Sender;
- (void)CallBackBoss3SlaveActionDisappearMoveOver:(id)Sender;

@end